Tag Archives: LCDS

MAX Session: New LiveCycle Data Services Support for HTML5/JS, Native Android, Apple iOS, Java, and .NET

Sep 26th, 2010

MAX Session: New LiveCycle Data Services Support for HTML5/JS, Native Android, Apple iOS, Java, and .NET

We just added a new session to MAX — New LiveCycle Data Services Clients: HTML5/JavaScript, Native Android, iPhone/iOS, Java, and .NET — Tuesday, October, 26th, 4:30 pm – 5:30 pm Get a preview of our upcoming Adobe LiveCycle Data Services client capability for HTML5/JavaScript, Java, native Android apps and Apple iOS (iPhone/iPad).  I’ll also be [...]

Adding real-time data visualization to your ColdFusion apps

Sep 8th, 2010

Adding real-time data visualization to your ColdFusion apps

One of my favorite things to do with Adobe Flex is build applications that  show real-time data. In this blog post, I will share what I’ve learned in the past few months about using ColdFusion as a source of real-time data and Flex combined with Google Maps API for Flash as a means of visualizing [...]

CFUnited Session: Building Multiplayer games on the Flash Platform with ColdFusion, Flex and Data Services

Jul 26th, 2010

CFUnited Session: Building Multiplayer games on the Flash Platform with ColdFusion, Flex and Data Services

On Thursday, I’m presenting a session at CFUnited titled, “Building Multi-Player games on the Flash Platform with ColdFusion, Flex and Data Services“.   As you can see, I’m trying to do something a bit more fun than my usual topics!   Yes, I’m talking about ColdFusion powering a multiplayer game!  Over the past 18 months, [...]

CFUnited Session: Adding real-time data visualization to your application or website

Jul 26th, 2010

CFUnited Session: Adding real-time data visualization to your application or website

On Friday, I’m presenting a session at CFUnited titled, “Adding real-time data visualization to your application or website“.   In this session, I’m going to demonstrate how to take data from your web site or application and turn it into a real-time data feed that can be used to feed a dashboard that will impress [...]

Feb 1st, 2010

Real-time data visualization using Flex and publish/subscribe messaging

When you hear the term “data visualization”, you probably immediately think of pie charts, bar charts, and line charts showing sales data, population data, or other historical data.   These charts and graphs help us to visualize the data, detect key trends, and make decisions moving forward. While charts are great for understanding historical data, real-time [...]

Nov 9th, 2009

The making of ChessJam Flex/AIR + ColdFusion + LiveCycle DS = fun project!

A few weeks ago, I unveiled a weekend project that I’ve been involved in for several months called ChessJam.  I am now making good on my promise to share why we the selected the technologies behind this desktop application for playing online head-to-head chess. Obviously this is primarily a personal project but there is a [...]

Oct 24th, 2009

New ChessJam blog created for game-specific posts

I’ve created a separate blog for ChessJam-specific news.  I will continue to blog about ChessJam here on Greg’s Ramblings but only when it’s relevant to the Adobe developer community.  For example, I’m working on a new post that goes into some details on how the app was built with Flex, AIR, ColdFusion and LiveCycle Data [...]

Oct 19th, 2009

ChessJam and Robots – A.I. saves the day

A few days ago, I blogged about the roll-out of ChessJam, an online chess app built on Flex/AIR, ColdFusion and LiveCycle Data Services.  The roll-out has gone well but we have quickly learned that our real challenge is creating a new chess playing community!   From analyzing our logs, here is the typical experience over the [...]

Oct 15th, 2009

My pet project – ChessJam – live online chess with a fun attitude

For the past eight months, I’ve been working with two friends, Todd Williams and Sean Carey, on a little side project called ChessJam.  This project started in February, 2009 when Sean and I decided to play a game of online chess with each other to finally resolve who was the better player.  We explored several [...]