Archive for: iOS/iPhone/iPad

May 17th, 2011

File, New, Flex Mobile Project, Three gorgeous checkboxes!

Below is a screenshot of the new Flex mobile project dialog from the upcoming June update of Flash Builder 4.5.  The picture with all three checkboxes says it all.  More information in my previous post.

Apr 29th, 2011

Conversion of a Flex app from Android to iOS captured on video

A few weeks ago, one of our Flex QA engineers, Shashwati Keith, built a mobile app in Flex and deployed it to the Android Marketplace.  The app is Muni Tracker.  Muni Tracker lets you track San Francisco Muni vehicle arrival time predictions on a map updating live every 10 seconds.  Since Shashwati built this app, internal [...]

Apr 26th, 2011

Convincing developers that Adobe Flex rocks on Android, iOS, and PlayBook

On April 11th, Adobe announced that Creative Suite 5.5 will ship within 30 days.  Among the long list of amazing new capabilities and features across all of the CS5.5 products is something that really stands out to us developers — Flash Builder 4.5.  This is a monumental release of Flash Builder because when this ships [...]

Apr 11th, 2011

Flex on Mobile – from skeptical to excited

Today there are several ways to build apps for mobile devices. You can write native apps using the device OS SDK and get great results for that OS, but if you need to write apps that work across Android, iOS and QNX (Blackberry PlayBook), it’s not a very productive path because you basically end up [...]

MAX Session: New LiveCycle Data Services Support for HTML5/JS, Native Android, Apple iOS, Java, and .NET

Sep 26th, 2010

MAX Session: New LiveCycle Data Services Support for HTML5/JS, Native Android, Apple iOS, Java, and .NET

We just added a new session to MAX — New LiveCycle Data Services Clients: HTML5/JavaScript, Native Android, iPhone/iOS, Java, and .NET — Tuesday, October, 26th, 4:30 pm – 5:30 pm Get a preview of our upcoming Adobe LiveCycle Data Services client capability for HTML5/JavaScript, Java, native Android apps and Apple iOS (iPhone/iPad).  I’ll also be [...]