Category: Adobe Flash
A super simple approach to Splash Screens for Flex Mobile Apps
If you are fairly new to mobile app development with Flash or Flex, I bet you have run into the following issue when creating your splash screens — You create a splash image that looks great when the device is held in portrait orientation: …but then when you turn it landscape, you get the white [...]
Remember Adobe Flash?
HTML, JavaScript, CSS has made some incredible strides in the past few years. It’s now possible to do amazing things using capabilities built right into today’s browsers without the use of a plugin (and Adobe is building some killer tooling to help you take advantage of these new capabilities). In the past, the role of [...]
The Flex Team discusses the future of Flex
Earlier today, Andrew Shorten published an article on the Flex Team blog titled, “Flex: where we are headed“. If you haven’t seen it, I encourage you to read it. It’s a clear, bold statement about Adobe’s investment in Flex, the recent increase in Flash Builder downloads and the future ahead. From my own personal perspective, [...]
Flex on multiple devices press briefing setup
Earlier today, I did a press briefing that included a parade of demos of Flex apps running on all of my devices. I thought it looked pretty cool so here’s a pic: The app in the picture is Christophe’s Mobile Trader (video demo here). This is one of four demos that I’ve been showing [...]
FINALLY – it’s here – Flex on iOS, Android, and BlackBerry PlayBook
We’ve talked about Flex apps for Android, iOS and PlayBook for over a year… and you’re sick of hearing about it, right? Well, now we’re going to shut up and let the actual shipping product do the talking. Today, we released Flash Builder 4.5.1, the promised update to 4.5 that adds iOS and BlackBerry PlayBook [...]
Video Interview with Scott Petersen about how iOS packaging magic works
Last week, while visiting the Adobe San Francisco office, I interviewed Scott Petersen, one of the Adobe geniuses behind the iOS packaging magic. Scott talks about the use of LLVM, AOT (ahead of time compilation) and other aspects of iOS packaging. The interview is about 11 minutes long.
Flash on Android – evidently some people like it
I was installing Flash Player on a new Android device today and noticed that the number of user ratings is quickly approaching 200,000 and those ratings are VERY good — 4.5 stars! Screenshot below from https://market.android.com/details?id=com.adobe.flashplayer – as of 3/31/2011 4:38PM EDT. Evidently, some users like having Flash on their mobile devices.
Molehill on your lunch break – take a 30 min tour
Earlier this week, I set aside some time to check out some of the many amazing demos of Molehill, Adobe’s 3D APIs for Flash Player and AIR. Whether you love Flash or not, this is something that you need to check out. Here’s a “guided path” to make your next 30 minutes something fun: Install [...]
Imagine this new 3D Flash technology applied to enterprise
Earlier today, the guys at Flare3D posted an amazing video on YouTube showing off their upcoming game that will take advantage of the soon to be released Flash 3D features (code name Molehill). Take a look at the video below (43 seconds long): I suggest viewing this full-screen. Did you notice that it’s also multiplayer? [...]
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