Category: ActionScript

A super simple approach to Splash Screens for Flex Mobile Apps

September 25, 2011 | By | 18 Comments
A super simple approach to Splash Screens for Flex Mobile Apps

If you are fairly new to mobile app development with Flash or Flex, I bet you have run into the following issue when creating your splash screens — You create a splash image that looks great when the device is held in portrait orientation: …but then when you turn it landscape, you get the white […]

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Finding the current location in your mobile app using Geolocation

September 8, 2011 | By | 4 Comments
Finding the current location in your mobile app using Geolocation

Yesterday, I blogged about Geolocation. I thought it would be helpful to show some code that determines the current location in your app. [box type=”info” icon=”none”] Notes: The first location event is thrown away because as noted in yesterday’s blog post, it’s not the current location. It’s the last known location (cached location). The code […]

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Geolocation tips, quirks, and possible bugs (flash.sensors.Geolocation)

September 8, 2011 | By | 11 Comments
Geolocation tips, quirks, and possible bugs (flash.sensors.Geolocation)

 I’ve been working on a couple of apps recently that use the Geolocation APIs. I’ve discovered a few tips and quirks that I felt were worthy of sharing. Geolocation object There are two classes that you need in order to implement location in your app – Geolocation and GeolocationEvent. When you create a Geolocation object, […]

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Flex versus ActionScript – the debate gets new life

September 6, 2011 | By | 2 Comments
Flex versus ActionScript – the debate gets new life

A few days ago, a reader commented on my blog post, “The Flex Team discusses the future of Flex” and brought up the frequent debate of Flex versus ActionScript. This subject has been debated many times since Flex was born, but lately it is becoming a hot topic again, especially with developers shifting their focus […]

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FINALLY – it’s here – Flex on iOS, Android, and BlackBerry PlayBook

June 20, 2011 | By | 18 Comments
FINALLY – it’s here – Flex on iOS, Android, and BlackBerry PlayBook

We’ve talked about Flex apps for Android, iOS and PlayBook for over a year… and you’re sick of hearing about it, right?  Well, now we’re going to shut up and let the actual shipping product do the talking.  Today, we released Flash Builder 4.5.1, the promised update to 4.5 that adds iOS and BlackBerry PlayBook […]

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Debating HTML 5 and Flash? Get educated first!

June 30, 2010 | By | 12 Comments
Debating HTML 5 and Flash?  Get educated first!

You’ve probably heard a lot of noise in the press, blogs, twitter, etc. about HTML 5.  You’ve probably also heard how its new video and animation capabilities combined with other cool HTML 5 features is going to be the death of Flash, right?  As a technical evangelist for Adobe, I obviously know a lot about […]

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Tour de Flex 2.0 – AIR and Flex Component and API Explorer Launched!

June 18, 2010 | By | 5 Comments
Tour de Flex 2.0 – AIR and Flex Component and API Explorer Launched!

We just posted Tour de Flex 2.0.  If you already have a previous version of Tour de Flex, it should auto-update to 2.0.   This latest version has several bug fixes and now requires AIR 2.0 to support many new AIR 2.0 samples.   Go grab it and check out the new samples in the […]

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Fun with AIR on Android – Geolocation

May 26, 2010 | By | 8 Comments
Fun with AIR on Android – Geolocation

There are a lot of things that make building apps for mobile devices extremely fun and addictive.  I’ve especially had fun with the onboard GPS in my Google Nexus One using ActionScript (flash.sensors.Geolocation class).  It’s actually very simple.  Here’s a trivial example: I’m currently playing around with a mobile app that polls my location every […]

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Christian Cantrell shows off one code base running on iPad, iPhone, Android, MacOS, Windows, Linux, Browser

April 4, 2010 | By | 2 Comments
Christian Cantrell shows off one code base running on iPad, iPhone, Android, MacOS, Windows, Linux, Browser

Christian Cantrell shows off one code base running on five difference devices.   Simply fantastic. Full article here

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